Viking Axe

Modeling from reference

Render result
I found this Axe on the Etsy marketplace. Though it may seem simple and take only 10 hours, however showcases my skills in Modeling, PBR texturing, retopology and LODs, all of which are crucial for creating game-ready models.
Retopology and LODs
I made three LOD models: 500, 1k and 5k polys. The retopology has 1k polygons and other models were made with Decimate and Subdivision modifiers.
Highpoly model
The pattern on metal was sculpted with mask. I get a B&W image from Photoshop and the leather texture from Substance Sampler. 
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