Viking Axe

Modeling from reference

Render result
One of the orders to recreate an Axe from the Etsy marketplace. Though it takes about 8 hours, but showcases my skills in Modeling, PBR texturing, retopology and LODs creation, all of which are crucial for creating game-ready models.
Retopology and LODs
I made three LOD models: 500, 1k and 5k polys. The retopology has 1k polygons and other models were made with Decimate and Subdivision modifiers.
Highpoly model
The pattern on metal was sculpted with mask. I get a B&W image from Photoshop and the leather texture from Substance Sampler. 
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