I would like to demonstrate my current result of the «Advanced Texture Character Creation» course by Nexttut. The goal was to study the professional use of PBR texturing such as in AAA games. In addition, I strenghtened my Retopology and UV skills. 
This isn't the final result but I have enough to demonstate!
Render Result
The render was made in Blender and the texturing in Substance Painter.
Retopology Grid
It is a highly detailed mesh that contains 100k tris which is acceptable for main character to give the best result for animation and texturing. 
For example the character Cratos in God of War has even higher count ~80k poly.
UV, Texel Density and Textures
UVs were made in combination with Blender and Maya, because Maya gives better face retopology result. I have made 3 materials: Body(4k), Accesories(2k) and Axe(1k). Each texture has slightly more than 12 px/cm TD. For such result I mirrored some UVs.
Rigs and Skinning
Developed skill with rigging and skinning in Blender using new version of Rigify in Blender 4.1. 
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