Tiny Mage

Sculpting from reference

I tried a concept art for the "Tiny Realms" mobile game from TinyMob Games. For this project I didn't try to follow the pipeline. I forced myself to sculpt the pose and visualize somehow the magic.
Texturing the magic
For texturing I used the "Komikaze" asset pack. It speeds me up the whole procces avoiding retopology and UV. 
For the body I used simple 3 tone shader nodes. For the magic I took ice node and add an alpha layer with some noise textures to add more variaty. In addition, "Alpa_Gradient" can be used for animation.
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